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| Displacement Map |
The layer to use for displacement. |
| Source |
The channel to use for displacement. |
| Displacement |
The distance to displace. |
| Direction |
The angle of the displacement. |
| Mode |
Directional / Bi-Directional. |
| Input Cycle |
Cycles the input channel from the displacment layer. |
| Cycle Mode |
The method of input cycling. Either Normal (Linear) or Influx ( see Influx ). |
| Exclude Black from Cycle |
When checked, cycling the input does not alter black pixels in the displacement map. This allows you to define areas of zero motion, even when the input is cycled. |
| Edge Behavior |
Method for handling pixels on and beyond the edges of the layer |
| Super Sample |
Off, High, or Extreme. Higher quality, slower rendering. |