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Glitz
A unique plug-in that answers the question "What if pixels weren't square?". Excellent for adding glimmer, or producing painterly, stylized video; Glitz is powerful, yet easy to use.

Mode Set the render mode: Lighten, Darken, Edges, Blur, Glow, or Shadow
Shape The shape used to reconstruct the layer. Circle, Polygon, Star, Hatch, Cross Hatch, Bracket, 'X', Sparkle, or Spiral.
Polygon Sides The number of sides for a polygon
Star Points The number of points for a star
Star Inner Radius The inner radius position of a star
Radius The radius of the selected shape. NOTE: While higher values are allowed, the render time can increase dramatically. For a standard D1 frame, Glitz is in essence sorting and rendering 350,000 fully antialiased vector particles into the frame. The larger the radius, the longer that will take.
Quality The render quality of the shapes. A value of 1.0 is good enough for most projects. Lower values can produce interesting results (and render much faster), while higher values utilize extreme antialiasing, and, consequently slow down the render.
Transform Order Choose the transformation order for the selected shape
Scale x Scales the shape horizontally (affects radius, and thus, rendertime)
Scale y Scales the shape vertically (affects radius, and thus, rendertime)
Angle Rotates the shape
Blend with Original Blend the effect with the source layer
Light Bars
Starry Comet
Whoosh + Glitz
Circle of Confusion
Triangular Glitz Blur ( 'Glur' )
ASCII & Glitz (Edges)


Glitz can be very fast, or very slow depending on the settings you choose. Keep the radius small! It's better to apply the effect twice at a radius of 2 than to use a radius of 4.

Try Glitz's edges mode instead of AE's Find Edges; Glitz allows you to fine tune the edges' appearance using shapes & radius, with superior antialiasing.


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