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Tile Puzzle
Tile Puzzle Animation Effect. It dices a layer into a configurable grid, and auto-animates the pieces.

Tile Animation Eased or Linear. Use Eased for smoother animation that accelerates and decelerates, and Linear for a more mechanical motion.
Blank Cell Location Choose the location of the blank cell when the puzzle is in its solved state.
Horizontal Cells Sets the number of horizontal cells in the grid.
Vertical Cells Sets the number of vertical cells in the grid.
Scramble Seed This number determines the path the tiles will take when scrambling. Results can vary dramatically from one value to the next, allowing you to quickly and easily pick the path that best suits your project.
Moves Animates the puzzle. The whole number sets the number of moves, while the decimal part does the animation from one move to the next. For example, setting Moves to 3.5 would place the tile halfway between moves 3 and 4.
Tile Border Optionally shrinks each tile, revealing a zero-alpha border. This allows you to apply additional effects, such as Bevel Alpha & Drop Shadows.
4x4 Tile Puzzle as Adjustment Layer
MosaicTrans & 3x8 Tile Puzzle
MosaicTrans & 12x10 Tile Puzzle


With larger grids of tiles, reduce the number of Moves, and adjust the Scramble Seed to find the path that best scrambles the layer.

Precede Tile Puzzle with a MosaicTrans (match the horizontal & vertical blocks with the horizontal & vertical cells), and use the BullNose Wipe mode to round the edges of each Cell. If the edges are too soft, add an Alpha Strike.


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